AMD Shadowplay

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Offline prox

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AMD Shadowplay
« on: January 25, 2014, 05:29:46 PM »
Not really ideal, and you can't go back and grab video after the fact...But it records without hurting performance so its something

http://www.reddit.com/r/Games/comments/1w4di9/howto_shadowplay_1080p_30fps60fps_h264_game/

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Offline shawwn

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Re: AMD Shadowplay
« Reply #1 on: January 25, 2014, 05:33:49 PM »
I heard you could go back and save x amount of minutes. i think warpain and banana gun use it sometimes. Could be wrong, but thats what ive heard about it

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Offline dude

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Re: AMD Shadowplay
« Reply #2 on: January 25, 2014, 06:06:37 PM »
I heard you could go back and save x amount of minutes. i think warpain and banana gun use it sometimes. Could be wrong, but thats what ive heard about it

with nvidia shadowplay, yes. prox is talking about the amd alternative

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Offline shawwn

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Re: AMD Shadowplay
« Reply #3 on: January 25, 2014, 10:11:10 PM »
ohhh ok  ;D failed to read!
« Last Edit: January 25, 2014, 10:32:56 PM by shawwn »

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Offline shawwn

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Re: AMD Shadowplay
« Reply #4 on: February 18, 2014, 09:46:47 PM »

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Offline jee

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Re: AMD Shadowplay
« Reply #5 on: February 19, 2014, 12:40:46 PM »
PSA:


Fun fact, flash memory (SSD) has a limit to the amount of writes that can happen to each transistor before they die. So if you're doing any shadowplay loop features (save last 5 min) from any type of capture program, there will be a huge amount of reads and writes to the transistors just from playing. So if you are using features like these, make sure you set your TEMP file to a HDD. Not the location where they get stored in the end, I'm talking about the location of where they are kept before you are ready to save. This can usually be done within the app or you can manually change your TEMP directory within Windows 7/8. That way the large amount of reads and writes just from pubbing will not burn out your SSD before it is ready.