FGL 5v5 League

02/20/16 - 7:30 PM
FGL has finalized the new site, and are moving forward with there attempt of hosting an America's Army Proving Grounds event.  FGL is looking for a minimum of 8 teams to sign up, but they would love to have more than just that. Both North American and European teams are welcomed to participate so long as time constraints allow teams to participate.
Visit this link:AAPG 5v5 League
Once registered create a team then signup for league via this link:

The anti-cheat client we will be using is MOSS: MOSS:
Check it out, its going to be a much different playing field out there, hooah!

We will be starting First week of March. Currently we will be playing Thursday Nights but that could change.


TWL is Back!

02/19/16 - 10:09 PM
You read it right, TWL is back... and under new management. Gone are the days of anyone paying for anything. They are back to there roots, community based gaming, for you, by you. They are building everything from scratch. Check them out at
They are in need of volunteers to help do everything from web design to script coding, and of course game admins and news staff. Their goal is to have the ladder/league script completed by the end of Q1 2016. In the meantime, you can join there new forums, discuss gaming, and build the community back to what it was.

They are hosting a pub night. TeamWarfare Community Night - Take Two! 3/11/2016 - 2100 EST

More on that here - TeamWarfare Community Night


Game Update Notes (11 Feb 2016)

02/17/16 - 11:47 PM
This is a small bugfix update preceding our new content update later this month. Our Great Outdoors Map Contest entry period has closed and judging is currently underway. We have narrowed down our top 10 already, and will be announcing the three winners very soon. Join our conversation on the forums to see more!
Hospital (all maps) lighting restored to former state
The activity feed now has appropriate icons for ROE violations and ROE bans
VOIP keys no longer register when using text chat
Admins no longer get kicked every match when playing on a password protected server
Officials sorted to the top of the server list and all server properly sorted by ping from lowest to highest
Fixed an issue where some servers would not appear in the Favorites or History tab
Players may now sight/unsight during crouch-to-standing and standing-to-crouch transitions


AAPG Update

01/28/16 - 12:20 PM
Our January update is focused on fixing known bugs and preparing for our content update next month. We've fixed some ADS issues with the weapons, made quality of life improvements to the server browser, and fixed many small bugs with our new UI. On top of that we were able to fix quite a few environment issues, audio issues, and some of the community's top reported bugs. The deadline for our Map Contest is just around the corner and we're extremely excited to start judging all of the entries. Submit your map before Feb 1 if you haven't, and take a look at the maps already submitted on the forums!
When sighting up with the M14 and M24 the sway no longer starts at the same point each time
Fixed a problem which caused some true scopes to become blurry when firing

Server Browser:
Servers in the browser now sort by official servers by default with ping the secondary sort
A "Last Played" column added to the History and Favorites tab in the server browser

Fixed an issue where a player's inventory would occasionally reset without them doing so
Fixed an issue where the main menu would vanish upon some disconnect scenarios
Tweaked the bleeding bar animation to be more readable at long distance
Fix for spectate UI vanishing after an interrupted revive attempt
The "Last Man Standing" message should no longer occasionally appear when spawning

Fixed a Z-fighting issue on the missile launcher prop used on Outer Hospital as well as other maps
Fix for players being able to anchor while standing on some objects
Closed off a spot on Watchdog where players could leave the play space
Fixed a collision issue on Bridge where players would float above one particular car
Fixed a small collision issue on Checkout where players could walk along an invisible ledge
Fixed an issue where shader settings had unintended effects on fog visibility on Bridge and Bridge Night
Dynamic lights are now forced on when a shoot house is played, which fixes the long-standing issue of blacked out targets on the range; be aware dynamic lights will remain on upon the conclusion of a shoot house

Tweaked audio settings within Redline and Harbor Assault for better results with some ambient sounds
A particular sparking lamp in Redline is no longer excessively loud


Admin map changes now overrule all other map votes
Closed a possible console command exploit
Fixed a rare server crash
Grenades, bleedouts and takedown will no longer count toward Hawkeyes and do not interrupt a Hawkeye streak
Fixed a rare client crash upon reviving or securing just as a round ends
Crouched and walking with the shotgun no longer results in the arms and head clipping


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